This is more or less the process I use when developing new hardware emulation or verifying existing emulation. Use the LOG_MSG() and LOG() functions in DOSBox-X to note any case where the guest program does something unusual, so you can catch anything odd that Windows 98 does. As you develop the DOS code, it should work on both DOSBox-X and your real hardware. If the register specs are good enough, you should be able to write code that initializes the card and controls it.Īs I try to do in DOSLIB, I recommend writing copious comments in the source code explaining what the code is doing, and referring to the registers by name and number, and the document you're reading.Īs you write this code, also write the code in DOSBox-X to mirror your development based on what you find. You can do the compile + upload + run dev cycle over the serial port this way (ignoring cases where pushing the reset button is required if your code hangs, of course). If the win98 PC has a serial port (which I recommend) I have a remote control program in DOSLIB that allows you to remote control DOS from another PC over the serial port. I assume your cards use memory mapped I/O, so you will also want to disable EMM386.EXE in that test environment. Games that i listed here is Exclusive absolutely (it means you can find only!!! PC version, and only using software or respective video card acceleration which make games much more graphically better, PowerVR games even not works without PowerVR video card)įirst, develop your own code to control the cards from the MS-DOS mode where you're free to talk to the cards without OS interference. PowerVR (PowerSGL): (Tuxality works on wrapper and emulation, long time no updates, hope project alive) Paradise Tasmania 3D (RenderWare, Brender, RenderMorphics): (found registers) Actually, so it did VGA graphics and screen textures. The SVGA mode is completely unplayable, though, although it's no surprise, it needed a fast Pentium already in its age. Matrox Impression Plus (RenderWare 3D): (Doc on registers exist, will have card soon)ģD Blaster (CGL): (Not found anything, but found verite v2200 registers, have that card v2100, all games except Euro 96 work on Rendition Verite cards)Ĥ Euro 96 (exist on sega saturn, and some source tells about source code existance, however PC version superior, and emulators of sega saturn currently can't do bilinear filtering, forcing like pete opengl for ps1 emulator) The game is playable on VGA mode, but only if you turn down some detail settings, like the road textures and the number of cars drawn. Yes, I know I've mentioned the word "speed" many times, but Moto Racer is the game that gives you a real sense of speed.There is some games that depends on real hardware (video card): The scenery is visually nice, being a good setting for reaching high speeds. So, this makes everything challenging, by requiring extra efforts from the players. Well, the game isn't that simple, because there are some races where don't have access until you reach the third place (at least!) in the first four courses in the championship mode. You will enjoy mostly the accuracy and the awesome speed of this game. ![]() The controls are easy to master, because I handled my bike without problems, and the risks of falling are very low. Moto Racer simply hypnotized me and because of this, I was eager to go faster and faster in every moment. Practice is for beginners, Single Course is for those who want go straight into the action, and Championship is for gaining high scores. Before starting the races, you can choose the number of players, the modes (Practice, Single Race and Championship), the number of laps, the type of maps and bikes. I was completely entertained by Moto Racer, and I say this because I spent an hour of driving without pausing it, so I guess this means the action is pretty captivating. ![]() Actually, I think this is one of the fastest racing games I have ever played. This game offers a spectacular adrenaline, due to the high speed of the gameplay. Moto Racer is an arcade motorcycle racing game released in 1997 by Electronic Arts, a respectable company for delivering pure masterpieces when it comes to sports videogames, and not only.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |